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Date: 1st & 2nd of April 2001

TecO,
University of Karlsruhe

 CHI2000 WS
 Situated Interaction

 Proceedings
workshop-call-pdf

Distributed and Disappearing UIs
in Ubiquitous Computing at CHI2001

 Online Proceedings

PUBLICATION

It is planed to publish a selection of papers in a journal special issue.

Online Proceedings
will also be printed as Technical Report at the University of Karlsruhe, Germany

Anind K. Dey, Peter Ljungstrand, Albrecht Schmidt
Distributed and Disappearing User Interfaces in Ubiquitous Computing

Jennifer Allanson, Simon Lock, Peter Phillips
TANGERINE - A Tangible Awareness Landscape

Gaetano Borriello,  Batya Friedman, Peter H. Kahn, Jr.,
Ubiquitous Computing: Technical, Psychological, and Value-Sensitive Integrations

Keith Cheverst, Gareth Smith
Exploring the notion of information push and pull with respect to the user intention and disruption

Beverly L. Harrison and Rich Gossweiler
Distributed and Disappearing User Interfaces in Ubiquitous Computing

Panos Markopoulos
Towards a Living Lab research facility and a ubiquitous computing research programme

Joseph F. McCarthy, Tony J. Costa and Edy S. Liongosari
UniCast, OutCast & GroupCast: An Exploration of New Interaction Paradigms for Ubiquitous, Peripheral Displays

David R. McGee, Misha Pavel and Philip R. Cohen
Shifting contexts in invisible computing environments

Brad A. Myers, Jeff Nichols, Rob Miller
User Interfaces that Span Hand-Held and Fixed Devices

N. Hari Narayanan, Stephen Fickas
Ameliorating Cognitive Impairments

Peta Wyeth, Donaugh Austin, Hank Szeto
Designing Ambient Computing for use in the Mobile Health Care Domain

Andreas Zeidler
User Interface Design for Ubiquitous Computing - W@PNotes, an Example

Jean Scholtz
Evaluation Methodologies for Context-Aware Computing

Norbert A. Streitz
Mental vs. Physical Disappearance: The Challenge of Interacting with Disappearing Computers

Ozan Cakmakci, Metin Koyuncu and Manuela Eber-Koyuncu
Fiber Computing

Thorsten Prante
Designing for Usable Disappearance Mediating Coherence, Scope, and Orientation

Jennica Falk
MUD nexus: The World as Game Board for Computer Games

 

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