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RELATE: Assessment
of relative positioning technologies for compositional tangible interfaces
RELATE is
a project funded by the European Commission in the Disappearing Computer
Call (IST-2001-39264). Start date: Jan 2003
INTRODUCTION
To
provide interaction with computing in ways that are more tangible, easier
to grasp (literally and metaphorically), and better integrated with everyday
environments is a key element in visions of more inclusive information
technologies, e.g. ubiquitous computing and ambient intelligence. It is
also an explicit objective in work programme 2002, and continues to be
a research priority in FP6 toward creation of intelligent interfaces and
surfaces that support seamless interaction between humans and devices,
virtual and physical objects. Tangible user interfaces have recently attracted
considerable research interest, e.g. with inspiring early work by Ishii
(MIT Media Lab) and interactive artefacts explored in various FET-i3 and
FET-DC projects. However, there has been no breakthrough yet from individual
tangible objects to compositional tangible interfaces that support richer
interactions, in particular the exploitation of spatial arrangement of
objects as meaningful input to an interactive system. Two pieces of technology
are missing: (i) ad hoc communication between tangible objects - this
is now becoming available, e.g. with low-cost RFM, Bluetooth and platforms
such as Smart-Its; (ii) ad hoc
relative positioning of tangible objects at close range - this has not
been addressed previously and is therefore taken up as research challenge
in the proposed assessment project.
The problem that we seek to address is how to establish the spatial relationships
between tangible objects that together form an interface. In the virtual
realm, it is easy for an interactive system to maintain correspondence
between the spatial relationships of objects on the screen and the underlying
semantic relationships. However in the physical realm, it is a serious
challenge to establish the spatial arrangement of objects. Only if this
is solved in a scalable and widely deployable way we will be able to construct
everyday interfaces in which semantic relationships can be manipulated
through spatial arrangement. The current solutions fall short of easy
deployment. They are either very constrained (e.g. requiring physical
connection of objects rather than free placement to relate them) or dependent
on intelligent infrastructure, e.g. vision systems to track objects, location
sensor networks, or embedded ID tag readers. In contrast we seek to investigate
technologies for peer-to-peer relative positioning among the objects themselves
without any infrastructure requirement. It has been suggested that relative
positioning will be available as by-product in ad hoc wireless networks,
however it is important to understand that this does not work over very
short distances. Yet, multiple objects that people interact with will
typically be at very close range, therefore requiring investigation and
development of a novel technology concept.
SUMMARY
- Design
technology for detecting the relative position and orientation of small
interface objects
- for the
use on common interaction surfaces, e.g. tables
- spontaneous
set-up of the user interface without the need for infrastructure, calibration
and maintenance to enable novel compositional tangible interfaces
- Implement
the technology on small devices (max 7x7 cm)
- Build
a demonstration environment with at least 10 devices
- Enabling
new ways of interaction
- Show these
new ways of interaction by design applications that utilize the technology
e.g. games, group-work support
- Implement
the applications on the devices an test
OBJECTIVES
Our general aim is to develop relative positioning technology for compositional
tangible interfaces. The envisioned technology is decentralized and embedded
in the tangible interface components, not requiring any additional infrastructure
and therefore working in arbitrary environments. Each tangible interface
component will be augmented with the ability to measure its own orientation
and its distance from neighbouring interface components. By means of communication,
the distributed individual observations will be combined to establish
the overall spatial layout of the tangible interface. In a first step
toward such a technology we will consider spatial layout on surfaces,
i.e. on 2D-planes rather than in 3D-space
As our objective
is to develop a concept that is practical for deployment in everyday tangible
interfaces, our focus is not on functional performance alone (accuracy
of the relative position measurement) but on performance in relation to
a variety of factors that need to be assessed:
- Speed:
the utility and application space of a relative positioning technology
depends on how fast the overall physical configuration of all user interface
components can be acquired.
- Scalability:
in what way does the number of interface components influence the acquisition
speed and robustness of this technique? What is the upper limit of interface
components for a comfortable real-time interaction?
- Robustness:
what environmental factors (light conditions, magnetic fields generated
in high tech environments, etc.) can have a negative influence on the
performance of the system?
- Cost of
implementation alternatives: for deployment in everyday interfaces it
becomes important to achieve a cost effective implementation, and it
will be important to understand cost vs. gain trade-offs.
- Applicability:
the technology is to support the widest possible application range,
and it is important to explore the application space and to assess in
which ways technology factors may influence applicability.
TECHNICAL
INNOVATION
Ad hoc relative positioning for compositional tangible interfaces has
not been addressed previously. The anticipated system will be distinguished
by the following set of characteristics:
- measure
two technical parameters between objects/interface components: angle
and distance
- networking
of components to share observations
- facilitate
use of spatial layout of tangible interface for meaningful user interaction
- work anywhere
without infrastructure based on peer-to-peer communication
- support
ad hoc integration of components to a tangible interface
- support
practical deployment: low energy consumption for long run per battery/charge,
small size/form-factor (max. 7x7x1.5 cm including battery), untethered
handling (wireless communication), robustness in everyday interaction
- invisibility
of the technology: no technical introduction needed, zero administration
and readily usable in unaccustomed environment
The system
will be implemented in small device modules. These can be used for construction
of artificial interface objects, e.g. smart counters with versatile use,
as well as for augmentation of existing objects, e.g. tools on a workbench,
or magnets on a whiteboard. For different applications, device modules
may be packaged differently into interface objects, with varying form-factors.
TEAM
RELATE
is a joint project between Hans-Werner
Gellersen's group at Lancaster University and TecO (University of
Karlsruhe)
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