May 11th, 2012 | Published in Research
Point&click researches on ways to control devices in the environment using a single handheld device and interface. It concludes that a split in two phases (point and click) is most appropriate also for controlling (embedded) electronic devices in a physical environment. It also found that there is less chance to find a general interface for presenting control to the user and concludes that devices must download control information to the controlling device – but in a structured matter so that differences between various devices are kept minimal. The system approach should follow a 3-step process before interaction (point, click, download). The Point&Click prototype implements a 5 button 1-hand usable small handheld computing interface device that demonstrates the found usability principles.
(2000) Developing User Interfaces for Wearable Computers: Don't Stop to Point and Click, url
(1999) Point & Click - Interaction in Smart Environments, HUC '99: Proceedings of the 1st international symposium on Handheld and Ubiquitous Computing, p. 311–313, Springer, url, doi:10.1007/3-540-48157-5_31
Interaction design for Ubiquitous Computing environments
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